OPENINGS FOR WHITE
(A QUICK REVIEW)
|LET'S GET THE OPENING TOGETHER
White will fianchetto the queen bishop and blockade the a1-h8 diagonal while attacking black's center with
An attempt by white to reach a quick, favorable development.
1.e4 e5 2.Bc4
Inhibits the development of black's queenside and thus avoids thq Queen's Indian Defense. The last move
of the white night avoids the Nimzo-Indian Defense.
1.d4 Nf6 2.c4 e6 3.g3
A primitive attempt to control the central squares and get the queen out early. Ooga Booga!
e5 2.d4 exd4 3.Qxd4
A two-pawn gambit for a strong development for white and a totally chaotic, open board game.
You'd better have something up your sleeve!
1.e4 e5 2.d4 exd4 3.c3 dxc3 4.bc4 cxb2 5.Bxb2
Characterized by fluid pawn formations and battles for control of the center. White will attempt to control
the white squares by fianchettoing the bishop.
An attempt to advance the center and start a quick attack in a wild and crazy open board game.
e5 2.Nf3 Nc6 3.Bc4 Bc5 4.c3
Quieter, but more solid developing version of the Guioco Piano.
1.e4 e5 2.Nf3 Nc6
3.Bc4 Bc5 4.d3
Sacrifices a pawn to clear away black's central pawn and facilitate white's development (similar to Danish
1.e4 e5 2.Nf3 Nc6 3.d4 cxd4 4.c3
Spikes the king's side center of the board. Be prepared for Black to attack you on the very first move!
Don't try this at home, kids.
King's Fianchetto Opeining
Transposes itself to any other opening (usually hypermodern) where white fianchettos the white bishop. Be
careful though because that pawn can't go backwards and you are committed to a fianchetto!
Gambles a pawn for a dominating center, better development, and a rapid attack on f7 using the KB file.
1.e4 e5 2.f4 exf4
King's Indian Attack
Passive but solid hypermodern opening for white. It is a path to follow based on different openings depending
on black's play.
1.Nf3 2.g3 3.Bg2 4.0-0 5.d3 6.Nbd2 7.e4
Instantly fianchettos the queens bishop. Just add water.
Attacks f5 and makes black's king side uncomfortable.
1.Nf3 f5 2.e4
Using hypermodern restraing on his center pawns, white creates subtle pressure on black's center.
Strives for a strong, two-pawn center and easy development.
1.e4 e5 2.Nf3 Nc6 3.c3
An attempt to occupy the center with pawns and undermine black's outpost in the center.
Opening demonstrating the hypermodern strategies of flexible restraint of the center pawns and the fianchetto
of both bishops.
1.Nf3 d5 2.c4
Puts pressure on black's center by putting pressure on the e- pawn.
e5 2.Nf3 Nc6 3.Bb5
Opens lines for white's development and takes away black's central outpost.
2.Nf3 Nc6 3.d4
For players seeking tactics outside the norm. Creates pressure on the queenside. Also known as the Orangatang
for obvious reasons.
Develops naturally, prevents d5, keeps the d1-h5 diagonal open, and fortifies the e-pawn.
1.d4 d5 2.e4
Richter-Veresov Attack: code>1.d4
Queen's Bishop Attack:
1.d4 d5 2.Bg5
1.d4 Nf6 2.Nf3 e6 3.Bg5
DEFENSES FOR BLACK
(A QUICK REVIEW)
An attempt to provoke an advance of the center and use that as target practice once
the attack subsides.
Unusual king's pawn defense. Try this against an opponent at least 800 points weaker than you.
Aims to provide a potential dagger against white's kingside and to open a diagonal versus white's queenside.
Black's knight pawn takes the dive for a slight lead in development, better pawn structure, and pressure
along the a and b files.
1.d4 Nf6 2.c4 c5 3.d5 b5
Black obtains active pieces and a queenside pawn majority at toe cost of allowing white to expand in the
1.d4 Nf6 2.c4 c5 3.d5 e6
Black deploys the king's knight so that he has flexibility in deploying his pawns. There is no fianchetto
1.d4 Nf6 2.c4 e6 3.Nf3 Bb4+
Gambles away a pawn for fast development and daring, open board play.
1.d4 Nf6 2.c4
Establishes a porcupine-like defense, attacking the center without blocking the queen's bishop.
Controls the e4 square and unbalances the position. Black can advance the kingside pawns, gain space and
begin an attack.
1.d4 f5 2.c4 Nf6 3.g3 e6
Four Knights Game
When you want to defeat your opponen by putting him to sleep.
1.e4 e5 2.Nf3 Nc6 3.Nc3
An attack on the light central squares. Although a maintenance headache, the isolated queen's pawn eventually
causes havoc among white's forces. However, Your queen's bishop will never see the light of day.
Black allows white to establish a classical pawn center, and attacks the central squares from the flanks.
1.d4 Nf6 2.c4 g6 3.Nc3 d5
A safe but passive defense for black, which avoids tactical play at the cost of allowing white more mobility.
1.e4 e5 2.Nf3 Nc6 3.Bc4 Be7
King's Indian Defense
Black initially cedes the cener to white, but will attack it once he gets his pieces into the game.
Nf6 2.c4 g6
King's gambit with the colors reversed.
1.e4 e5 2.Nf3 f5
Leningrad Dutch Defense
Controls the e4 square and unbalances the position. Black's fiancettoed biship eyes the center and helps
protect the kingside.
1.d4 f5 2.c4 Nf6 3.g3 g6
Black exerts pressure on the queenside and on the center, reducing white's influence in the center. Black
looks to equalize with compensating strengths.
1.d4 Nf6 2.c4 e6 3.Nc3 Bb4
An opening away from the trodden path that encourages defensive maneuvering.
Old Indian Defense
A flexible opening which allows black to place his pieces and pawns in many different configurations.
Nf6 2.c6 d6
Add water for a queenside fianchetto.
Counters white e-pawn threat with a threat of its own.
1.e4 e5 2.Nf3 Nf6
Defense for patiente players who are content with a cramped but solid defense.
e5 2.Nf3 d6
Hypermodern defense which immediately creates tense positional and tactical situations.
d6 2.d4 Nf6 3.Nc3 g6
Polish Defense Deferred
Loosens the queenside attack and quenches any hypermodern opening.
1.Nf3 Nf6 2.g3
Queens Indian Defense
Black looks for good squares for his pieces to fight for the central squares.
Nf6 2.Nf3 b6
Immediately statrs a queenside attack by playing archery with the center pawns. It delays Nf6.
g6 2.d4 Bg7
Permits black to choose from the start a familiar defense and an immediate attack on the center
An independant, civilized, and peaceful development, attacking the center from the flanks.
Used against the queen's gambit. Aims at bolstering black's queen pawn without hemming in black's queen's
1.d4 d5 2.c4 c6
Used against the queen's gambit. Gives black immediate activity.
1.d4 d5 2.c4 e6
Three Knights Game
An attempt by black to avoid the boring lines of the Four Knights Game.
1.e4 e5 2.Nf3
Nc6 3.Nc3 g6 (or Bb4, Bc5)
Two Knights Defense
Invites white to attack the f7 pawn and then throws d5 into the bishop's face for a counterattack on the
1.e4 e5 2.Nf3 Nc6 3.Bc4 Nf6
Queen's Knight Defense:
Albin Counter Gambit:
d5 2.c4 e5
Blumenfeld Counter Gambit:
1.d4 Nf6 2.c4 e6 3.Nf3 c5